- Developer Sucker Punch
- SCEE Publisher
- PS4 Platforms
- Genres Adventure Action
- Game Release Date July 17, 2020
PlayStation 4 intends to leave beautifully, and Ghost of Tsushima will help the old woman with this. That’s all you need to know about one of Sony’s most promising exclusive consoles.
One against the whole horde
The game takes place in 1274, during the Kamakura period. The Mongol empire, using advanced tactics and weapons, crushed many territories under it and reached the island of Tsushima, which became the last frontier separating mainland Japan and the powerful horde. To the surprise and sadness of the Mongol rulers, Tsushima, through the efforts of the lonely samurai Jin Sakai, turned into an insurmountable obstacle. In the eyes of the Mongols, he became a real demon, leaving behind him destroyed garrisons and mountains of corpses.
Someone says that Jin is a ghost, an incorporeal spirit of revenge that can penetrate even a well-protected camp, quietly get through dozens of guards and take the life of a high-ranking chief so that the Mongol wars in the region entrusted to him lose all desire to fight further.
The hero would be half as good if he did not have a worthy opponent. Gene fights not so much against the Mongol horde as against the ambitions of one talented and purposeful general. The developers claim that the players will find a logical explanation for almost all of his atrocities and even be able to imbue understanding. It sounds very promising, especially considering the ability of Sucker Punch to do more than just cartoon villains, as it was in Second Son. Does everyone remember Kessler from the original inFamous?
The enemy will find his doom at the end of the sword
Sucker Punch promises a well-designed and difficult to learn combat system, requiring players to understand the strengths and weaknesses of the enemy, the ability to quickly and soberly assess the situation, as well as good reaction speed, because some Mongols can also fencing at the level of Japanese samurai. The time lunge set aside in time is able to bring the enemy off balance, leaving him defenseless before the next, crushing blow.
There is no honor in dying under the onslaught of a whole crowd of enemies, so even samurai sometimes retreat to reconsider tactics and better prepare for the next battle. Each task can be carried out in many ways, and no one forbids to open the gates to the next enemy camp and start cutting into the tapes all the Mongols who disagree with such impudence, but this approach quickly bothers.
But you can, as mentioned above, be more delicate and not attack the enemy in the forehead, but use stealth and arrange sabotage. For these purposes, Gene even mastered a new fighting style, called the Path of the Ghost, in which the warrior relies more on cunning, deceitful maneuvers and seemingly noble techniques, such as distracting whistles or smoke grenades. As you know, in war, all means are good.
The right level of difficulty
In many games, various difficulty levels change only the amount of health and the number of enemies opposing the hero, significantly increasing the damage they cause. This is a lazy and wrong approach. Apparently, they also believe in Sucker Punch, therefore, not the thickness of the skin and the sharpness of the swords of the Mongols, but their ability to withstand the onslaught of the Gene will depend on the difficulty level in the Ghost of Tsushima.
Like The Last of Us Part 2, the new Sucker Punch project can be safely put on a par with the most visually stunning games of the outgoing generation. The magnificence of Tsushima Island will make you leave your business more than once and just freeze in place, observing the fields that run up against the horizon, sakura gardens, endless mountain peaks. Even the blazing villages devastated by a cruel horde look beautiful in their own way.
Authenticity Above All
From the very first frames shown, it was clear that Ghost of Tsushima was very attentive to the chosen setting. Each house, bush, tree and stone were recreated with reverent attention to the smallest details. The developers spent a lot of time studying Japanese history, so that even certain types of plants grew in the game exactly in the regions where they grew in real life. Moreover, representatives of the studio have been to Japan more than once to record some sounds for the audio component of the game.
Ghost of Tsushima is based on real events – the developers drew inspiration from real events. In the plot of the game there was a place for many historical locations, events and, most likely, real people of that era.
Ghost of Tsushima does not have a user interface in its usual sense – menus, compasses, mini-maps and various indicators would only interfere with the atmosphere. The direction in the direction of the next mission will be prompted to Gin by the wind, a strangely twisted tree will indicate that the main character has not yet been able to visit this region. Smoke on the horizon – another secret is hidden nearby.
It may well be that Ghost of Tsushima this year will be the best Assassin’s Creed. The authors used the Ubisoft formula, diluted it with a samurai setting, screwed up excellent graphics, but … The game may well get stuck in the same form as many games of this genre. And it may turn out to be a pleasant surprise if the developers even spy a bit on how the open world is realized in The Legend of Zelda: Breath of the Wild with its endless puzzles.